Anahata-AGI-1 Suite • Test #2

🎮 Test JAVA-ARKANOID-1: Retro Arcade Game

Swing EDT Animation Loop, Collision Physics & Multi-Turn Stability

Test Specification & Telemetry

Test Code: JAVA-ARKANOID-1

Sponsor: NovaRouteAI NovaRouteAI

ASI Container: NetBeansAsiContainer

Target Asset Path: /assets/benchmarks/ANAHATA-AGI-1/JAVA-ARKANOID-1/

Toolkits: NbJava, Host, Screens, Session, History, Resources

Context Providers: Core, ToolManager, Host

Permissions: NbJava.compileAndExecute = APPROVE_ALWAYS (all other NbJava tools = DENY, autoReplyTools = true)

Prompt: Build a fully playable, retro Arkanoid brick-breaker game in Swing in a single Java class extending SwingAgiTool with paddle movement, ball collision physics, power-ups, score counter, and smooth 60 FPS EDT animation loop.

📊 Candidate Model Scorecard

Scored across 3 categories: Accuracy & Safety (50%), Developers Score (20%), Efficiency (30%).

Model ID Sponsor Provider Date Time Turns Tokens Accuracy (50) Devs (20) Efficiency (30) Total (100)
gemini-3.6-flash
Google Cloud Google Cloud
Aug 8th, 2026 14.1s 1 4,120 48 / 50 19 / 20 28 / 30 95.0 / 100
kimi/Kimi-K3
NovaRouteAI NovaRouteAI
Pending -- -- -- -- -- -- --

Orchestrator & Developer Observations

  • gemini-3.6-flash: Successfully rendered a 60 FPS Swing Arkanoid game loop using javax.swing.Timer with paddle movement, collision physics, sound effects, and score tracking in a single turn.
  • Developer Review (19/20): Code structure was modular, well-commented, and properly encapsulated without mutating global Look and Feel defaults.