Test Specification & Telemetry
Test Code: JAVA-ARKANOID-1
Sponsor:
NovaRouteAI
ASI Container: NetBeansAsiContainer
Target Asset Path: /assets/benchmarks/ANAHATA-AGI-1/JAVA-ARKANOID-1/
Toolkits: NbJava, Host, Screens, Session, History, Resources
Context Providers: Core, ToolManager, Host
Permissions: NbJava.compileAndExecute = APPROVE_ALWAYS (all other NbJava tools = DENY, autoReplyTools = true)
Prompt: Build a fully playable, retro Arkanoid brick-breaker game in Swing in a single Java class extending SwingAgiTool with paddle movement, ball collision physics, power-ups, score counter, and smooth 60 FPS EDT animation loop.
📸 Visual Execution Snapshots
Captured JFrames and visual outputs stored under /assets/benchmarks/ANAHATA-AGI-1/JAVA-ARKANOID-1/.
gemini-3.6-flash
Single-shot 60 FPS Swing Arkanoid Execution
📊 Candidate Model Scorecard
Scored across 3 categories: Accuracy & Safety (50%), Developers Score (20%), Efficiency (30%).
| Model ID | Sponsor Provider | Date | Time | Turns | Tokens | Accuracy (50) | Devs (20) | Efficiency (30) | Total (100) |
|---|---|---|---|---|---|---|---|---|---|
gemini-3.6-flash |
Google Cloud
|
Aug 8th, 2026 | 14.1s | 1 | 4,120 | 48 / 50 | 19 / 20 | 28 / 30 | 95.0 / 100 |
kimi/Kimi-K3 |
NovaRouteAI
|
Pending | -- | -- | -- | -- | -- | -- | -- |
Orchestrator & Developer Observations
- gemini-3.6-flash: Successfully rendered a 60 FPS Swing Arkanoid game loop using
javax.swing.Timerwith paddle movement, collision physics, sound effects, and score tracking in a single turn. - Developer Review (19/20): Code structure was modular, well-commented, and properly encapsulated without mutating global Look and Feel defaults.